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authorne_mene <[email protected]>2026-03-12 19:56:43 +0100
committerne_mene <[email protected]>2026-03-12 19:56:43 +0100
commitd4f1856d357de241320dd6cbf66972c74784c309 (patch)
treeef6fd2b6ea7e58bcfc9ca4d9b48469ede9c59bc9 /main.lua
parent8b9f468ffaa169788d1488d2640d2e0e49bb50f3 (diff)
hopefully this was a good change
Diffstat (limited to 'main.lua')
-rw-r--r--main.lua11
1 files changed, 4 insertions, 7 deletions
diff --git a/main.lua b/main.lua
index 21eefbe..b516216 100644
--- a/main.lua
+++ b/main.lua
@@ -13,12 +13,7 @@ function love.load()
event_bind(scn.on_draw, "Tilemap", tilemap_draw_sys)
set_scene(scn)
- new_player(100, 100)
-
- box1 = phys.Box.new(20, 20, 16, 16, {
- layers = {},
- mask = { "hard" },
- })
+ player = new_player(100, 100)
ground1 = phys.Box.new(5, 50, 64, 16, {})
ground2 = phys.Box.new(64 - 16, 50 + 16, 16, 64, {})
@@ -34,7 +29,6 @@ function love.update(dt)
assert(scn, "No scene set.")
fire_event(scn.on_update, dt)
- box1:update(0, 5, dt)
flush_scene()
end
@@ -47,6 +41,9 @@ function love.draw(dt)
assert(scn, "No scene set.")
fire_event(scn.on_draw, dt)
+ ground1:draw()
+ ground2:draw()
+ player.box:draw()
-- TODO: Take care of weird displays
lg.setCanvas()