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| author | ne_mene <[email protected]> | 2026-04-07 12:48:44 +0200 |
|---|---|---|
| committer | ne_mene <[email protected]> | 2026-04-07 12:48:44 +0200 |
| commit | 6bf272a5d79e82532ffe48bd8257cb0a0852be73 (patch) | |
| tree | 98a9ff1974be384390057159d007d1b86c4c48a9 /src/objs/player.lua | |
| parent | f700e24910648802642950499be0af601a34cefd (diff) | |
camera shake
Diffstat (limited to 'src/objs/player.lua')
| -rw-r--r-- | src/objs/player.lua | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/objs/player.lua b/src/objs/player.lua index 5c7da0f..6d15058 100644 --- a/src/objs/player.lua +++ b/src/objs/player.lua @@ -45,6 +45,7 @@ local function player_normal_state_update(player, state, dt) player.vy = -PLAYER_JUMP_FORCE player.jumps = player.jumps - 1 new_speck_entity(player.x, player.y, "res/speck/test.speck.lua") + player.camera:shake(12, 0.1) end end if not is_input_pressed("Jump") and player.vy < -100 then |
