diff options
| author | ne_mene <[email protected]> | 2026-03-13 17:54:17 +0100 |
|---|---|---|
| committer | ne_mene <[email protected]> | 2026-03-13 17:54:17 +0100 |
| commit | b47490aea2f63d881a2cc69a326b03abae1a46c0 (patch) | |
| tree | 2f25d7d56fb495bdbc5a2f24fc7776c9f7e87bdd /src/objs/room_editor.lua | |
| parent | bc52ad3e36ecb0918eca17ea68a0dc54852a3392 (diff) | |
| parent | 94141331ac0365c8eaa823d0ed1e8eb928f09dc6 (diff) | |
stupid merge that i hate
Diffstat (limited to 'src/objs/room_editor.lua')
| -rw-r--r-- | src/objs/room_editor.lua | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/objs/room_editor.lua b/src/objs/room_editor.lua new file mode 100644 index 0000000..70f0a86 --- /dev/null +++ b/src/objs/room_editor.lua @@ -0,0 +1,65 @@ +register_input("Next_Tileset", {{"key", "t"}}) +register_input("Prev_Tileset", {{"key", "r"}}) + +register_comp("Room_Editor", function(ent) + ent.room_editor = { + tile = 1, + } +end) + +function tile_place_sys(ent) + local room_editor = ent.room_editor + + if not im.has_focus() then + if is_input_pressed("Right_Click") then + local scn = get_current_scene() + assert(scn, "no scene set.") + + local mx, my = get_mouse_pos() + local tx, ty = to_tile_coords(mx, my) + set_tile(scn.tilemap, tx, ty, room_editor.tile) + end + if is_input_pressed("Left_Click") then + local scn = get_current_scene() + assert(scn, "no scene set.") + + local mx, my = get_mouse_pos() + local tx, ty = to_tile_coords(mx, my) + remove_tile(scn.tilemap, tx, ty) + end + end + + if is_input_just_pressed("Next_Tileset") then + room_editor.tile = math.min(room_editor.tile + 1, get_tileset_count()) + end + if is_input_just_pressed("Prev_Tileset") then + room_editor.tile = math.max(room_editor.tile - 1, 1) + end +end + +function room_editor_ui_sys(ent) + local room_editor = ent.room_editor + im.begin_window("Room Editor", 120, 5, 180, 320, {}) + im.text("Tile: " .. tostring(room_editor.tile)) + im.separator() + im.layout({0.1, 0.6, 1}) + + for tileset_id=1, get_tileset_count() do + local text = " " + if tileset_id == room_editor.tile then + text = "*" + elseif tileset_id == room_editor.tile - 1 then + text = "r" + elseif tileset_id == room_editor.tile + 1 then + text = "t" + end + im.text(text) + if im.button("select") then + room_editor.tile = tileset_id + end + im.image(TILE_TEX, get_tileset_quad(tileset_id)) + end + + im.layout() + im.end_window() +end |
