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authoriamcheeseman <[email protected]>2026-03-12 16:41:55 -0400
committeriamcheeseman <[email protected]>2026-03-12 16:41:55 -0400
commite3634a80ad29221b9fc0cc60a543027074096dd1 (patch)
tree485cb8f15523d21be36cc9c33283ba296a6337bd /src
parent756a3446b66d86c7ee785b69e7103c79a12bdf13 (diff)
Move the UI rendering outside of the canvas
Diffstat (limited to 'src')
-rw-r--r--src/im.lua2
-rw-r--r--src/input.lua12
-rw-r--r--src/objs/player.lua2
3 files changed, 8 insertions, 8 deletions
diff --git a/src/im.lua b/src/im.lua
index 7602765..bd3f021 100644
--- a/src/im.lua
+++ b/src/im.lua
@@ -344,7 +344,7 @@ function im.begin_window(title, x, y, w, h, opts)
title_x, title_y = win.x + 1, win.y + 1
end
- stencil_cmd(0, 0, viewport:getDimensions())
+ stencil_cmd(0, 0, love.graphics.getDimensions())
rect_cmd(win.x, win.y, win.w, win.h, unpack(im.cols.border))
diff --git a/src/input.lua b/src/input.lua
index c5c9012..b2951b2 100644
--- a/src/input.lua
+++ b/src/input.lua
@@ -57,20 +57,20 @@ end
function love.mousepressed(_, _, btn)
mouseEvents[btn] = true
- local sx, sy = get_mouse_pos()
+ local sx, sy = love.mouse.getPosition() --get_mouse_pos()
im.mousepressed(sx, sy, btn)
end
function love.mousereleased(_, _, btn)
- local sx, sy = get_mouse_pos()
+ local sx, sy = love.mouse.getPosition() --get_mouse_pos()
im.mousereleased(sx, sy, btn)
end
function love.mousemoved(_, _, dx, dy)
- local sx, sy = get_mouse_pos()
- local scrw, scrh = love.graphics.getDimensions()
- local rdx, rdy = dx / scrw * SCR_WIDTH, dy / scrh * SCR_HEIGHT
- im.mousemoved(sx, sy, rdx, rdy)
+ local sx, sy = love.mouse.getPosition() --get_mouse_pos()
+ -- local scrw, scrh = love.graphics.getDimensions()
+ -- local rdx, rdy = dx / scrw * SCR_WIDTH, dy / scrh * SCR_HEIGHT
+ im.mousemoved(sx, sy, dx, dy)
end
function love.wheelmoved(...)
diff --git a/src/objs/player.lua b/src/objs/player.lua
index 0903372..c046c7c 100644
--- a/src/objs/player.lua
+++ b/src/objs/player.lua
@@ -44,7 +44,7 @@ function player_movement_sys(player, dt)
end
function player_ui_sys(_)
- im.begin_window("Room Editor", 5, 5, 50, 50, {})
+ im.begin_window("Room Editor", 120, 5, 180, 320, {})
im.layout({0.5, 0.75, 1})
im.text("Tile: " .. tostring(tile))
if im.button(" - ") then