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-rw-r--r--main.lua31
1 files changed, 1 insertions, 30 deletions
diff --git a/main.lua b/main.lua
index c909c95..185a2ae 100644
--- a/main.lua
+++ b/main.lua
@@ -5,36 +5,7 @@ lg.setLineStyle("rough")
function love.load()
main_init()
- local scn = new_scene()
- event_bind(scn.on_update, "Body", body_sys)
- event_bind(scn.on_update, "Player", player_update_sys)
- event_bind(scn.on_update, "State_Machine", state_update_sys)
- event_bind(scn.on_update, "Sprite", sprite_anim_sys)
- event_bind(scn.on_update, "Sprite", sprite_anim_sys)
- event_bind(scn.on_update, "Speck_System", speck_update_sys)
-
- event_bind(scn.on_draw, "Sprite", sprite_draw_sys)
- event_bind(scn.on_draw, "Tilemap", tilemap_draw_sys)
- event_bind(scn.on_draw, "Speck_System", speck_draw_sys)
-
- event_bind(scn.on_update, "Room_Editor", room_editor_ui_sys)
- event_bind(scn.on_ui, "Room_Editor", tile_place_sys)
- event_bind(scn.on_draw, "Editor_Entity", draw_editor_entity_sys)
- event_bind(scn.on_ui, "Editor_Entity", editor_entity_ui_sys)
-
- set_scene(scn)
-
- local tilemap = new_tilemap(64, 64)
- scn.tilemap = tilemap
-
- for x=2, 12 do
- set_tile(tilemap, x, 10, 1)
- end
-
- player = new_player(100, 100)
-
- local room_editor = new_entity()
- add_comp(room_editor, "Room_Editor")
+ start_game_scene()
end
function love.update(dt)