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-rw-r--r--src/objs/room_editor.lua65
1 files changed, 0 insertions, 65 deletions
diff --git a/src/objs/room_editor.lua b/src/objs/room_editor.lua
deleted file mode 100644
index 70f0a86..0000000
--- a/src/objs/room_editor.lua
+++ /dev/null
@@ -1,65 +0,0 @@
-register_input("Next_Tileset", {{"key", "t"}})
-register_input("Prev_Tileset", {{"key", "r"}})
-
-register_comp("Room_Editor", function(ent)
- ent.room_editor = {
- tile = 1,
- }
-end)
-
-function tile_place_sys(ent)
- local room_editor = ent.room_editor
-
- if not im.has_focus() then
- if is_input_pressed("Right_Click") then
- local scn = get_current_scene()
- assert(scn, "no scene set.")
-
- local mx, my = get_mouse_pos()
- local tx, ty = to_tile_coords(mx, my)
- set_tile(scn.tilemap, tx, ty, room_editor.tile)
- end
- if is_input_pressed("Left_Click") then
- local scn = get_current_scene()
- assert(scn, "no scene set.")
-
- local mx, my = get_mouse_pos()
- local tx, ty = to_tile_coords(mx, my)
- remove_tile(scn.tilemap, tx, ty)
- end
- end
-
- if is_input_just_pressed("Next_Tileset") then
- room_editor.tile = math.min(room_editor.tile + 1, get_tileset_count())
- end
- if is_input_just_pressed("Prev_Tileset") then
- room_editor.tile = math.max(room_editor.tile - 1, 1)
- end
-end
-
-function room_editor_ui_sys(ent)
- local room_editor = ent.room_editor
- im.begin_window("Room Editor", 120, 5, 180, 320, {})
- im.text("Tile: " .. tostring(room_editor.tile))
- im.separator()
- im.layout({0.1, 0.6, 1})
-
- for tileset_id=1, get_tileset_count() do
- local text = " "
- if tileset_id == room_editor.tile then
- text = "*"
- elseif tileset_id == room_editor.tile - 1 then
- text = "r"
- elseif tileset_id == room_editor.tile + 1 then
- text = "t"
- end
- im.text(text)
- if im.button("select") then
- room_editor.tile = tileset_id
- end
- im.image(TILE_TEX, get_tileset_quad(tileset_id))
- end
-
- im.layout()
- im.end_window()
-end