diff options
Diffstat (limited to 'src/objs')
| -rw-r--r-- | src/objs/player.lua | 38 | ||||
| -rw-r--r-- | src/objs/room_editor.lua | 71 | ||||
| -rw-r--r-- | src/objs/tilemap.lua | 4 |
3 files changed, 75 insertions, 38 deletions
diff --git a/src/objs/player.lua b/src/objs/player.lua index 4b75cb3..1e41523 100644 --- a/src/objs/player.lua +++ b/src/objs/player.lua @@ -14,49 +14,11 @@ function body_sys(ent, dt) ent.y = ent.box.y end -local tile = 1 - function player_movement_sys(player, dt) local inpx, inpy = input_direction("Left", "Right", "Up", "Down") inpx, inpy = normalize(inpx, inpy) player.vx = dlerp(player.vx, inpx * PLAYER_SPEED, 25 * dt) player.vy = dlerp(player.vy, inpy * PLAYER_SPEED, 25 * dt) - - -- Testicle stuff, remove when testising is no longer needed - if not im.has_focus() then - if is_input_pressed("Right_Click") then - local scn = get_current_scene() - assert(scn, "no scene set.") - - local mx, my = get_mouse_pos() - local tx, ty = to_tile_coords(mx, my) - set_tile(scn.tilemap, tx, ty, tile) - end - if is_input_pressed("Left_Click") then - local scn = get_current_scene() - assert(scn, "no scene set.") - - local mx, my = get_mouse_pos() - local tx, ty = to_tile_coords(mx, my) - remove_tile(scn.tilemap, tx, ty) - end - end -end - -function player_ui_sys(_) - im.begin_window("Room Editor", 120, 5, 180, 320, {}) - im.layout({0.5, 0.75, 1}) - im.text("Tile: " .. tostring(tile)) - if im.button(" - ") then - tile = math.max(tile - 1, 0) - end - if im.button("+ ") then - tile = tile + 1 - end - im.layout() - - im.image(TILE_TEX, get_tileset_quad(tile)) - im.end_window() end function new_player(x, y) diff --git a/src/objs/room_editor.lua b/src/objs/room_editor.lua new file mode 100644 index 0000000..baee368 --- /dev/null +++ b/src/objs/room_editor.lua @@ -0,0 +1,71 @@ +register_input("Next_Tileset", {{"key", "t"}}) +register_input("Prev_Tileset", {{"key", "r"}}) + +register_comp("Room_Editor", function(ent) + ent.room_editor = { + tile = 1, + } +end) + +function tile_place_sys(ent) + local room_editor = ent.room_editor + + if not im.has_focus() then + if is_input_pressed("Right_Click") then + local scn = get_current_scene() + assert(scn, "no scene set.") + + local mx, my = get_mouse_pos() + local tx, ty = to_tile_coords(mx, my) + set_tile(scn.tilemap, tx, ty, room_editor.tile) + end + if is_input_pressed("Left_Click") then + local scn = get_current_scene() + assert(scn, "no scene set.") + + local mx, my = get_mouse_pos() + local tx, ty = to_tile_coords(mx, my) + remove_tile(scn.tilemap, tx, ty) + end + end + + if is_input_just_pressed("Next_Tileset") then + room_editor.tile = math.min(room_editor.tile + 1, get_tileset_count()) + end + if is_input_just_pressed("Prev_Tileset") then + room_editor.tile = math.max(room_editor.tile - 1, 1) + end +end + +function room_editor_ui_sys(ent) + local room_editor = ent.room_editor + im.begin_window("Room Editor", 120, 5, 180, 320, {}) + -- im.layout({0.5, 0.75, 1}) + im.text("Tile: " .. tostring(room_editor.tile)) + -- if im.button(" - ") then + -- tile = math.max(tile - 1, 1) + -- end + -- if im.button("+ ") then + -- tile = tile + 1 + -- end + im.layout({0.1, 0.6, 1}) + + for tileset_id=1, get_tileset_count() do + local text = " " + if tileset_id == room_editor.tile then + text = "*" + elseif tileset_id == room_editor.tile - 1 then + text = "r" + elseif tileset_id == room_editor.tile + 1 then + text = "t" + end + im.text(text) + if im.button("select") then + room_editor.tile = tileset_id + end + im.image(TILE_TEX, get_tileset_quad(tileset_id)) + end + + im.layout() + im.end_window() +end diff --git a/src/objs/tilemap.lua b/src/objs/tilemap.lua index f1cdd15..cb29a40 100644 --- a/src/objs/tilemap.lua +++ b/src/objs/tilemap.lua @@ -159,3 +159,7 @@ function get_tileset_quad(tileset) TILE_TEX:getDimensions() ) end + +function get_tileset_count() + return TILE_TEX:getHeight() / (4 * TILESIZE) +end |
