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A game about being a freak. (dead project)
iamcheeseman & ne_mene
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player.lua
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Commit message (
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Author
2026-03-20
particle amount
ne_mene
2026-03-20
particle spread
ne_mene
2026-03-19
add initial velocity to specks
iamcheeseman
2026-03-17
speck bounce and speck reusage
ne_mene
2026-03-17
particles working a bit
ne_mene
2026-03-14
coyote time
ne_mene
2026-03-13
Animations and variable jump height
iamcheeseman
2026-03-13
have physics layers follow naming convention
iamcheeseman
2026-03-13
Player can dash
iamcheeseman
2026-03-13
Side scrolling controller
iamcheeseman
2026-03-13
Fix collision resolution at low fps
iamcheeseman
2026-03-13
stupid merge that i hate
ne_mene
2026-03-13
player is fat, ha ha
ne_mene
2026-03-12
Sprite offset
iamcheeseman
2026-03-12
Make the room editor un-hacked in
iamcheeseman
2026-03-12
show the tileset you're using
iamcheeseman
2026-03-12
Move the UI rendering outside of the canvas
iamcheeseman
2026-03-12
Merge remote-tracking branch 'refs/remotes/origin/main'
ne_mene
2026-03-12
hopefully this was a good change
ne_mene
2026-03-12
debug gooey :)
iamcheeseman
2026-03-12
the funniest comment
ne_mene
2026-03-12
tiles.
ne_mene
2026-03-11
Add loading for aseprite files; animated sprites
iamcheeseman
2026-03-11
basic AABB collision resolution
iamcheeseman
2026-03-08
let there be light
ne_mene