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require "src.init"

local lg = love.graphics
lg.setLineStyle("rough")

function love.load()
  main_init()

  if arg[2] == "speck" then
    start_speck_editor()
  else
    start_game_scene()
  end
end

function love.update(dt)
  local scn = get_current_scene()
  assert(scn, "No scene set.")

  if is_input_just_pressed("Hot_Reload") and lk.isDown("lctrl") then
    reload_assets()
  end

  fire_event(scn.on_update, dt)
  fire_event(global_on_update, dt)
  flush_scene()

  get_active_camera():update(dt)
end

function love.draw(dt)
  lg.origin()
  lg.setCanvas({ viewport, stencil = true })
  use_camera_transform()
  lg.clear()

  local scn = get_current_scene()
  assert(scn, "No scene set.")

  fire_event(scn.on_draw, dt)
  fire_event(global_on_draw, dt)
  flush_scene()

  lg.origin()
  lg.setCanvas()

  local scr_width, scr_height = lg.getDimensions()
  WindowScale = min(scr_width / SCR_WIDTH, scr_height / SCR_HEIGHT)

  lg.setColor(1, 1, 1)
  lg.draw(
    viewport,
    scr_width / 2, scr_height / 2, 0,
    WindowScale, WindowScale,
    SCR_WIDTH / 2, SCR_HEIGHT / 2)

  im.begin_step()

  fire_event(scn.on_ui)
  fire_event(global_on_ui)
  flush_scene()

  im.draw()
  im.end_step()

  lg.print(tostring(love.timer.getFPS()))

  input_step()
end