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require "src.init"

local lg = love.graphics
lg.setLineStyle("rough")

function love.load()
  main_init()
  -- start_speck_editor()
  start_game_scene()
end

function love.update(dt)
  local scn = get_current_scene()
  assert(scn, "No scene set.")

  fire_event(scn.on_update, dt)
  flush_scene()
end

function love.draw(dt)
  lg.origin()
  lg.setCanvas({viewport, stencil=true})
  lg.clear()

  local scn = get_current_scene()
  assert(scn, "No scene set.")

  fire_event(scn.on_draw, dt)

  lg.setCanvas()
  local scr_width, scr_height = lg.getDimensions()
  WindowScale = min(scr_width / SCR_WIDTH, scr_height / SCR_HEIGHT)

  lg.setColor(1, 1, 1)
  lg.draw(
    viewport,
    scr_width / 2, scr_height / 2, 0,
    WindowScale, WindowScale,
    SCR_WIDTH / 2, SCR_HEIGHT / 2)

  im.begin_step()

  fire_event(scn.on_ui)

  im.draw()
  im.end_step()

  lg.print(tostring(love.timer.getFPS()))

  input_step()
end