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im = {
cols = {
title_bar = {0.15, 0.15, 0.15},
border = {0.1, 0.1, 0.1},
bg = {0.2, 0.2, 0.2},
hover = {0.3, 0.3, 0.3},
active = {0.15, 0.15, 0.15},
title_text = {0.5, 0.5, 0.5},
text = {0.8, 0.8, 0.8},
},
padding = 1,
scroll_speed = 5,
slider_handle_width = 5,
resize_handle_size = 5,
}
--- if true, then the focused window is already decided
local focus_finalized = false
local next_focused --- next focused window
local focused_win
local wins = {}
local current_win
local mouse_down = false
local mouse_just_up = false
local mx, my = 0, 0
local mdx, mdy = 0, 0
local scroll = 0
local layout
local layout_i = 1
local max_h = 0
local next_x = 0
local next_y = 0
local next_w = 0
local function rect_contains(x, y, w, h, px, py)
return
px > x and
py > y and
px < x + w and
py < y + h
end
local function draw_text(text, font, r, g, b, x, y)
lg.setColor(r, g, b)
lg.setFont(font)
lg.print(text, x, y)
end
local function draw_rect(mode, x, y, w, h, r, g, b)
lg.setColor(r, g, b)
lg.rectangle(mode, x, y, w, h)
end
local function draw_img(img, x, y, quad)
lg.setColor(1, 1, 1)
if not quad then
lg.draw(img, x, y)
else
lg.draw(img, quad, x, y)
end
end
local function draw_stencil(x, y, w, h)
lg.stencil(function()
lg.rectangle("fill", x, y, w, h)
end, "replace", 1)
end
local function text_cmd(text, x, y, r, g, b)
table.insert(current_win.cmds, {
fn = draw_text,
args = {text, lg.getFont(), r, g, b, x, y},
})
end
local function rect_cmd(x, y, w, h, r, g, b)
table.insert(current_win.cmds, {
fn = draw_rect,
args = {"fill", x, y, w, h, r, g, b},
})
end
local function img_cmd(img, x, y, quad)
table.insert(current_win.cmds, {
fn = draw_img,
args = {img, x, y, quad}
})
end
local function stencil_cmd(x, y, w, h)
table.insert(current_win.cmds, {
fn = draw_stencil,
args = {x, y, w, h},
})
end
local function control_stencil(x, y, w, h)
local win = current_win
local tlx, tly = x, y
local brx, bry = x + w, y + h
tlx = clamp(tlx, win.cx, win.cx + win.cw)
tly = clamp(tly, win.cy, win.cy + win.ch)
brx = clamp(brx, win.cx, win.cx + win.cw)
bry = clamp(bry, win.cy, win.cy + win.ch)
return tlx, tly, math.max(brx - tlx, 0), math.max(bry - tly, 0)
end
local function reset_stencil()
stencil_cmd(current_win.cx, current_win.cy, current_win.cw, current_win.ch)
end
local function shrink(x, y, w, h, by)
x = x + by
y = y + by
w = w - by * 2
h = h - by * 2
return x, y, w, h
end
function im.layout(new_layout, start)
assert(current_win, "cannot set layout outside of a window")
new_layout = new_layout or {1}
local proc = {}
local last = start or 0
local win_x = current_win.x + im.padding
local win_w = current_win.w - im.padding * 2
for i, v in ipairs(new_layout) do
assert(v >= last, "layout must be sorted low to high")
local w = win_w * (v - last) - im.padding * 2
proc[i] = {x=win_x + win_w * last + im.padding, w=w}
last = v
end
layout = proc
layout_i = 1
im.next_position(0)
end
function im.next_position(h)
h = h or 0
local x, y, w = next_x, next_y, next_w
max_h = math.max(max_h, h)
if layout_i > #layout then -- no more columns
next_y = next_y + max_h + im.padding
current_win.content_max = math.max(
current_win.content_max,
next_y + current_win.scroll - current_win.cy)
layout_i = 1
max_h = 0
end
next_x = layout[layout_i].x
next_w = layout[layout_i].w
layout_i = layout_i + 1
return x, y, w
end
function im.image(img, quad)
assert(current_win, "a window must be active")
local w, h = img:getDimensions()
if quad then
_, _, w, h = quad:getViewport()
end
local x, y, max_w = im.next_position(h)
w = math.min(w, max_w)
stencil_cmd(control_stencil(x, y, w, h))
img_cmd(img, round(x), round(y), quad)
reset_stencil()
end
function im.separator()
assert(current_win, "a window must be active")
local x, y, w = im.next_position(1)
rect_cmd(x, y, w, 1, unpack(im.cols.border))
end
function im.text(text, r, g, b)
assert(current_win, "a window must be active")
r = r or im.cols.text[1]
g = g or im.cols.text[2]
b = b or im.cols.text[3]
local font = lg.getFont()
local h = font:getHeight()
local x, y, w = im.next_position(h)
stencil_cmd(control_stencil(x, y, w, h))
text_cmd(text, x, y, r, g, b)
reset_stencil()
end
function im.button(text, r, g, b)
assert(current_win, "a window must be active")
r = r or im.cols.text[1]
g = g or im.cols.text[2]
b = b or im.cols.text[3]
local font = lg.getFont()
local text_w, text_h = font:getWidth(text), font:getHeight() + im.padding
local w, h = text_w * 1.1, text_h * 1.1
local x, y = im.next_position(h)
stencil_cmd(control_stencil(x, y, w, h))
rect_cmd(x, y, w, h, unpack(im.cols.border))
x, y, w, h = shrink(x, y, w, h, 1)
local col = im.cols.bg
local pressed = false
if current_win == focused_win and rect_contains(x, y, w, h, mx, my) then
col = im.cols.hover
if mouse_just_up then
col = im.cols.active
pressed = true
end
end
rect_cmd(x, y, w, h, unpack(col))
local text_x, text_y = x + w / 2 - text_w / 2, y + h / 2 - text_h / 2
text_cmd(text, text_x, text_y, r, g, b)
reset_stencil()
local ret = pressed
return ret
end
function im.slider(val, min, max, step, h)
assert(current_win, "a window must be active")
assert(max > min, "min must be lesser than max")
step = step or 0.1
h = h or lg.getFont():getHeight()
local p = (val - min) / (max - min)
local x, y, w = im.next_position(h)
rect_cmd(x, y, w, h, unpack(im.cols.border))
x, y, w, h = shrink(x, y, w, h, 1)
rect_cmd(x, y, w, h, unpack(im.cols.bg))
local max_w = w - im.slider_handle_width
local handle = max_w * p
local col = im.cols.bg
if rect_contains(x, y, w, h, mx - mdx, my - mdy) and
current_win == focused_win then
col = im.cols.hover
if mouse_down then
col = im.cols.active
handle = clamp(mx - x, 0, max_w)
end
end
rect_cmd(x, y, handle, h, unpack(im.cols.hover))
x = x + handle
w = im.slider_handle_width
y = y
h = h
rect_cmd(x, y, w, h, unpack(im.cols.border))
x, y, w, h = shrink(x, y, w, h, 1)
rect_cmd(x, y, w, h, unpack(col))
p = handle / max_w
return clamp(p * (max - min) + min, min, max)
end
function im.begin_window(title, x, y, w, h, opts)
assert(not current_win, "window is already active")
opts = opts or {}
local win = wins[title]
if not win then
win = {
win = true,
x = x,
y = y,
w = w,
h = h,
opts = opts,
content_max = 0,
scroll = 0,
open = true,
}
wins[title] = win
table.insert(wins, win)
win.idx = #wins
end
win.cmds = {}
if rect_contains(win.x, win.y, win.w, win.h, mx, my) then
if (not next_focused or next_focused.idx < win.idx) and
not focus_finalized then
next_focused = win
end
if mouse_down and focused_win == win then
if wins[#wins] ~= win then
local last = table.remove(wins)
wins[win.idx] = last
last.idx = win.idx
table.insert(wins, win)
win.idx = #wins
end
end
end
if not win.open then
return false
end
current_win = win
local font = lg.getFont()
local title_x, title_y = win.x + 1, win.y + 1
local title_w, title_h = win.w - 2, font:getHeight() + im.padding
if focused_win == win and
rect_contains(title_x, title_y, title_w, title_h, mx - mdx, my - mdy) and
mouse_down then
next_focused = current_win
focus_finalized = true
win.x = round(win.x + mdx)
win.y = round(win.y + mdy)
title_x, title_y = win.x + 1, win.y + 1
end
stencil_cmd(0, 0, viewport:getDimensions())
rect_cmd(win.x, win.y, win.w, win.h, unpack(im.cols.border))
stencil_cmd(win.x, win.y, win.w, win.h)
rect_cmd(title_x, title_y, title_w, title_h, unpack(im.cols.title_bar))
text_cmd(title, title_x + im.padding, title_y, unpack(im.cols.title_text))
local cx, cy = win.x + 1, win.y + title_h
local cw, ch = win.w - 2, win.h - title_h - 1
win.cx, win.cy, win.cw, win.ch = cx, cy, cw, ch
rect_cmd(cx, cy, cw, ch, unpack(im.cols.bg))
-- resizing
if focused_win == win then
local o = im.resize_handle_size / 2
local hs = im.resize_handle_size
if rect_contains(cx + cw - o, cy + ch - o, hs, hs, mx - mdx, my - mdy) or
rect_contains(cx, cy + ch - o, cw, hs, mx - mdx, my - mdy) or
rect_contains(cx + cw - o, cy, hs, ch, mx - mdx, my - mdy) then
if mouse_down then
next_focused = current_win
focus_finalized = true
win.w = win.w + mdx
win.h = win.h + mdy
end
rect_cmd(cx + cw, cy, 1, ch + 1, unpack(im.cols.hover))
rect_cmd(cx, cy + ch, cw, 1, unpack(im.cols.hover))
end
end
win.w = math.max(win.w, 30)
win.h = math.max(win.h, title_h + 30)
stencil_cmd(cx, cy, cw, ch)
if rect_contains(cx, cy, cw, ch, mx, my) then
if win.content_max > win.ch then
win.scroll = clamp(win.scroll - scroll, 0, win.content_max - win.ch)
else
win.scroll = 0
end
win.content_max = 0
end
-- reset layout
im.layout()
next_x, next_y = cx + im.padding, cy - win.scroll
return true
end
function im.end_window()
assert(current_win, "a window must be active to end one")
reset_stencil()
current_win = nil
end
function im.begin_step()
end
function im.end_step()
mdx, mdy = 0, 0
mouse_just_up = false
scroll = 0
focused_win = next_focused
next_focused = nil
focus_finalized = false
end
function im.draw()
lg.setStencilTest("greater", 0)
for _, win in ipairs(wins) do
for _, cmd in ipairs(win.cmds) do
cmd.fn(unpack(cmd.args))
end
end
lg.setStencilTest()
end
function im.has_focus()
-- double not to ensure boolean :)
return not not focused_win
end
function im.mousereleased(_, _, btn)
if btn == 1 then
mouse_down = false
mouse_just_up = true
end
end
function im.mousepressed(_, _, btn)
if btn == 1 then
mouse_down = true
end
end
function im.mousemoved(x, y, dx, dy)
mx, my = x, y
-- accumlate for processing in step
mdx = mdx + dx
mdy = mdy + dy
end
function im.wheelmoved(_, y)
scroll = scroll + y * im.scroll_speed
end
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