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path: root/src/objs/player.lua
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PLAYER_SPEED = 100

register_comp("Body", function (ent, x, y)
  ent.x = x
  ent.y = y
  ent.vx = 0
  ent.vy = 0
end)

register_comp("Player", TAGCOMP)

function body_sys(ent, dt)
  ent.x = ent.x + ent.vx * dt
  ent.y = ent.y + ent.vy * dt
end

function draw_sys(ent)
  love.graphics.circle("fill", ent.x, ent.y, 8)
end

function player_movement_sys(player, dt)
  local inpx, inpy = input_direction("Left", "Right", "Up", "Down")
  inpx, inpy = normalize(inpx, inpy)
  player.vx = dlerp(player.vx, inpx * PLAYER_SPEED, 25 * dt)
  player.vy = dlerp(player.vy, inpy * PLAYER_SPEED, 25 * dt)
end

function new_player(x, y)
  local ent = new_entity()
  add_comp(ent, "Body", x, y)
  add_comp(ent, "Player")
end