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PLAYER_SPEED = 100
register_comp("Body", function (ent, x, y)
ent.x = x
ent.y = y
ent.vx = 0
ent.vy = 0
end)
register_comp("Player", TAGCOMP)
function body_sys(ent, dt)
ent.x = ent.x + ent.vx * dt
ent.y = ent.y + ent.vy * dt
end
function draw_sys(ent)
love.graphics.circle("fill", ent.x, ent.y, 8)
end
function player_movement_sys(player, dt)
local inpx, inpy = input_direction("Left", "Right", "Up", "Down")
inpx, inpy = normalize(inpx, inpy)
player.vx = dlerp(player.vx, inpx * PLAYER_SPEED, 25 * dt)
player.vy = dlerp(player.vy, inpy * PLAYER_SPEED, 25 * dt)
end
function new_player(x, y)
local ent = new_entity()
add_comp(ent, "Body", x, y)
add_comp(ent, "Player")
end
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