aboutsummaryrefslogtreecommitdiff
path: root/src/objs/specks.lua
blob: 9424680708a04620b5eb71eca399e4f519d92af5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
Speck_Sys = {}
Speck_Sys.__index = Speck_Sys




local SPAWN_FUNCTIONS = {
  Rectangle = function (speck_sys)
    local w = (speck_sys.spawn_width or 0) / 2
    local h = (speck_sys.spawn_height or 0) / 2

    return randf_range(-w, w), randf_range(-h, h)
  end,

  Circle = function (speck_sys)
    local angle = randf_range(0, math.pi * 2)
    local r = speck_sys.spawn_radius or 0
    r = r * lmath.random()
    return r*math.cos(angle), r*math.sin(angle)
  end,

  Point = function (speck_sys)
    return 0, 0
  end
}

function Speck_Sys.new()
  local self = setmetatable({}, Speck_Sys)

  self.data = {
    size = 0,
    pos = {},
    vel = {},

    alive = {},
    lifetime = {},
    lifetime_max = {},

    scale_start = {},
    scale_end = {}
  }

  self.free_ids = {}
  self.free_ids_size = 0

  self.bounce = false
  self.gradient = "res/img/test_gradient.png"

  self.spawn_shape = "Point"

  self.spawn_amount_min = 1
  self.spawn_amount_max = 1

  self.scale_curve = "Lerp"
  self.scale_start_min = 0.8
  self.scale_start_max = 1.25

  self.scale_end_min = 0
  self.scale_end_max = 0

  self.forcex = 0
  self.forcey = 0

  self.initial_velx = 0
  self.initial_vely = 0
  self.spread = 0

  self.lifetime_min = 1
  self.lifetime_max = 5

  self.interval = 0.1

  self.texture_path = "res/img/speck.png"

  self.x = 0
  self.y = 0
  self.spawn_timer = self.interval
  return self
end

function Speck_Sys:check_bounce(i)
  if not self.bounce then
    return false
  end

  local scn = get_current_scene()
  assert(scn, "No scene set.")

  return has_tile(
    scn.tilemap,
    to_tile_coords(self.data.pos[i].x, self.data.pos[i].y))
end


function Speck_Sys:spawn_particles()
  local data = self.data
  local amt = lmath.random(self.spawn_amount_min, self.spawn_amount_max)

  local shape_func = SPAWN_FUNCTIONS[self.spawn_shape]
  for i = 1, amt do
    local id
    if self.free_ids_size > 0 then
      id = self.free_ids[self.free_ids_size]
      self.free_ids_size = self.free_ids_size - 1
    else
      self.data.size = self.data.size + 1
      id = self.data.size
    end

    data.alive[id] = true

    local offx, offy = shape_func(self)
    data.pos[id] = { x = self.x + offx, y = self.y + offy }
    data.vel[id] = { x = self.initial_velx, y = self.initial_vely }

    local beta = self.spread * math.pi / 180
    beta = beta / 2
    beta = randf_range(-beta, beta)

    local rvx = (data.vel[id].x * math.cos(beta))
        - (data.vel[id].y * math.sin(beta))
    local rvy = (data.vel[id].x * math.sin(beta))
        + (data.vel[id].y * math.cos(beta))
    data.vel[id].x = rvx
    data.vel[id].y = rvy

    data.lifetime[id] = randf_range(
      self.lifetime_min, self.lifetime_max)
    data.lifetime_max[id] = data.lifetime[id]

    data.scale_start[id] = randf_range(
      self.scale_start_min, self.scale_start_max)
    data.scale_end[id] = randf_range(
      self.scale_end_min, self.scale_end_max)
  end
end

function Speck_Sys:update(dt)
  local data = self.data

  -- particle spawning
  self.spawn_timer = self.spawn_timer - dt
  if self.spawn_timer <= 0 then
    self.spawn_timer = self.interval

    self:spawn_particles()
  end

  -- particles processing
  for i = 1, data.size do
    if not data.alive[i] then
      goto next_speck_update
    end

    if data.lifetime[i] <= 0 then
      data.alive[i] = false

      self.free_ids_size = self.free_ids_size + 1
      self.free_ids[self.free_ids_size] = i
      goto next_speck_update
    end

    data.vel[i].x = data.vel[i].x + self.forcex * dt
    data.vel[i].y = data.vel[i].y + self.forcey * dt

    -- move and bounce
    data.pos[i].x = data.pos[i].x + data.vel[i].x * dt
    if self:check_bounce(i) then
      data.vel[i].x = -data.vel[i].x
      data.pos[i].x = data.pos[i].x + data.vel[i].x * dt
    end

    data.pos[i].y = data.pos[i].y + data.vel[i].y * dt
    if self:check_bounce(i) then
      data.vel[i].y = -data.vel[i].y
      data.pos[i].y = data.pos[i].y + data.vel[i].y * dt
    end

    data.lifetime[i] = data.lifetime[i] - dt

    ::next_speck_update::
  end
end

function Speck_Sys:draw()
  local scale_curve = EASING_FUNCTIONS[self.scale_curve]
  local data = self.data
  local tex = get_tex(self.texture_path)

  for i = 1, data.size do
    if not data.alive[i] then
      goto next_speck_draw
    end

    local anim = 1 - data.lifetime[i] / data.lifetime_max[i]
    local scale = scale_curve(data.scale_start[i], data.scale_end[i], anim)

    local w, h = tex:getDimensions()

    local gradient = get_tex_data(self.gradient)
    local sample_pos = math.floor((gradient:getWidth() - 1) * anim)
    lg.setColor(gradient:getPixel(sample_pos, 0.5))

    lg.draw(
      tex, data.pos[i].x, data.pos[i].y, 0, scale, scale, w / 2, h / 2
    )
    lg.setColor(1, 1, 1, 1)
    ::next_speck_draw::
  end
end

register_comp("Speck_System", function(ent)
  ent.speck_sys = Speck_Sys.new()
end)

function speck_update_sys(ent, dt)
  ent.speck_sys.x = ent.x
  ent.speck_sys.y = ent.y

  ent.speck_sys:update(dt)
end

function speck_draw_sys(ent)
  ent.speck_sys:draw()
end

function export_speck_sys(sys, filename)
  local EXPORTED_ARGS = {
    "spawn_shape",
    "spawn_amount_min",
    "spawn_amount_max",
    "spawn_width",
    "spawn_height",
    "spawn_radius",
    "scale_curve",
    "scale_start_min",
    "scale_start_max",
    "scale_end_min",
    "scale_end_max",
    "forcex",
    "forcey",
    "initial_velx",
    "initial_vely",
    "spread",
    "lifetime_min",
    "lifetime_max",
    "interval",
    "texture_path",
    "gradient",
    "bounce",
  }
  local exp = {}

  for i, arg in ipairs(EXPORTED_ARGS) do
    exp[arg] = sys[arg]
  end
  export_to_source(exp, filename)
end

function load_speck_sys(filename)
  local sys = Speck_Sys.new()
  local loaded = lf.load(filename)()
  for key, data in pairs(loaded) do
    sys[key] = data
  end
  return sys
end