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function start_game_scene()
local scn = new_scene()
event_bind(scn.on_update, "Body", body_sys)
event_bind(scn.on_update, "Player", player_update_sys)
event_bind(scn.on_update, "State_Machine", state_update_sys)
event_bind(scn.on_update, "Sprite", sprite_anim_sys)
event_bind(scn.on_update, "Sprite", sprite_anim_sys)
event_bind(scn.on_update, "Speck_System", speck_update_sys)
event_bind(scn.on_update, "Speck_Entity", speck_entity_system)
event_bind(scn.on_draw, "Sprite", sprite_draw_sys)
event_bind(scn.on_draw, "Tilemap", tilemap_draw_sys)
event_bind(scn.on_draw, "Speck_System", speck_draw_sys)
event_bind(scn.on_update, "Room_Editor", room_editor_ui_sys)
event_bind(scn.on_ui, "Room_Editor", tile_place_sys)
event_bind(scn.on_draw, "Editor_Entity", draw_editor_entity_sys)
event_bind(scn.on_ui, "Editor_Entity", editor_entity_ui_sys)
set_scene(scn)
local tilemap = new_tilemap(64, 64)
scn.tilemap = tilemap
for x=2, 12 do
set_tile(tilemap, x, 10, 1)
end
player = new_player(100, 100)
local room_editor = new_entity()
add_comp(room_editor, "Room_Editor")
end
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