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#ifndef __MICRO_RENDERER_H__
#define __MICRO_RENDERER_H__
#include "common.h"
#include "mat4.h"
#include "tex.h"
#define MAX_BOUND_TEX 16
enum blend_mode {
BLEND_ALPHA,
BLEND_ADD,
};
struct color {
float r;
float g;
float b;
float a;
};
struct vec3 {
float x;
float y;
float z;
};
struct vec2 {
float x;
float y;
};
struct vertex {
struct vec3 xyz;
struct vec2 uv;
struct color col;
};
struct draw_call {
struct texture textures[MAX_BOUND_TEX];
int next_tex_bind;
int cur_tex_bind;
int mesh_start;
int vert_count;
enum blend_mode blend_mode;
struct vec3 *xyz;
struct vec2 *uv;
struct color *col;
int *tex;
u16 *indices;
};
struct renderer {
struct ctx *ctx;
struct texture white_1x1;
struct draw_call dc;
struct color cur_col;
u32 shader_program;
mat4 projection;
};
void init_renderer(struct renderer *r, struct ctx *ctx);
void deinit_renderer(struct renderer *r);
void flush_pending(struct renderer *r);
void draw_clear(struct color col);
void draw_rect(struct renderer *r, float x, float y, float w, float h);
void draw_texture(struct renderer *r, struct texture tex, float x, float y);
void set_blend_mode(struct renderer *r, enum blend_mode mode);
// NULL to unbind
void bind_render_texture(struct renderer *r, struct render_texture *rtex);
void end_draw(struct renderer *r);
#endif // __MICRO_RENDERER_H__
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