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authoriamcheeseman <[email protected]>2026-05-27 16:38:35 -0400
committeriamcheeseman <[email protected]>2026-05-27 16:38:35 -0400
commitb0c612196a7a287fc77590ef1b07e7b5e0badc8a (patch)
treed387fe2e80cbb8143de721dac5404201e97cabcf
parenta875e0155ec7757c7b487bee0b4a8fbfa8574888 (diff)
update build instructions for windows
-rw-r--r--README21
1 files changed, 13 insertions, 8 deletions
diff --git a/README b/README
index f3106e9..c7cf66f 100644
--- a/README
+++ b/README
@@ -25,18 +25,23 @@ metroidvania.
== Compiling ==
-Currently only compiles on Linux. It is possible to compile it on Windows with
-some effort, but it is not currently supported. MacOS is not, and will never be
-officially supported.
+LINUX:
+ First compile GLFW to a static library, and place it in the root directory
+ of this project.
-To build:
+ Then, just run the build script:
-First compile GLFW to a static library, and place it in the root directory of
-this project.
+ $ ./build.sh
-Then, just run the build script:
+WINDOWS:
+ Ensure you have MSVC command line tools installed.
-$ ./build.sh
+ First compile GLFW into a dynamic library, and place glfw3.dll and
+ glfw3dll.lib into the root directory of this project.
+
+ Then, run the build script for bootlickers such as yourself:
+
+ $ .\bootlickerbuild.bat
It will output an executable called `demonchime', which you can then run. If
desired, you can customize the build `via build.env'.