diff options
| author | iamcheeseman <[email protected]> | 2026-05-27 16:38:35 -0400 |
|---|---|---|
| committer | iamcheeseman <[email protected]> | 2026-05-27 16:38:35 -0400 |
| commit | b0c612196a7a287fc77590ef1b07e7b5e0badc8a (patch) | |
| tree | d387fe2e80cbb8143de721dac5404201e97cabcf | |
| parent | a875e0155ec7757c7b487bee0b4a8fbfa8574888 (diff) | |
update build instructions for windows
| -rw-r--r-- | README | 21 |
1 files changed, 13 insertions, 8 deletions
@@ -25,18 +25,23 @@ metroidvania. == Compiling == -Currently only compiles on Linux. It is possible to compile it on Windows with -some effort, but it is not currently supported. MacOS is not, and will never be -officially supported. +LINUX: + First compile GLFW to a static library, and place it in the root directory + of this project. -To build: + Then, just run the build script: -First compile GLFW to a static library, and place it in the root directory of -this project. + $ ./build.sh -Then, just run the build script: +WINDOWS: + Ensure you have MSVC command line tools installed. -$ ./build.sh + First compile GLFW into a dynamic library, and place glfw3.dll and + glfw3dll.lib into the root directory of this project. + + Then, run the build script for bootlickers such as yourself: + + $ .\bootlickerbuild.bat It will output an executable called `demonchime', which you can then run. If desired, you can customize the build `via build.env'. |
