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authoriamcheeseman <[email protected]>2026-03-30 17:49:39 -0400
committeriamcheeseman <[email protected]>2026-03-30 17:49:39 -0400
commit11bf6c1c702664aeb2e1e09168915d2564a0656d (patch)
tree50348b7f40e1714fb743a378a692b1ccbf0b46c1
parent6afe563f9df391b1e1594dfa5eae52b50c013ada (diff)
Fix sprite animation being ran twice
-rw-r--r--src/scenes/game.lua1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/scenes/game.lua b/src/scenes/game.lua
index 641f386..4a31a99 100644
--- a/src/scenes/game.lua
+++ b/src/scenes/game.lua
@@ -6,7 +6,6 @@ function start_game_scene()
event_bind(scn.on_update, "Player", player_update_sys)
event_bind(scn.on_update, "State_Machine", state_update_sys)
event_bind(scn.on_update, "Sprite", sprite_anim_sys)
- event_bind(scn.on_update, "Sprite", sprite_anim_sys)
event_bind(scn.on_update, "Speck_System", speck_update_sys)
event_bind(scn.on_update, "Speck_Entity", speck_entity_system)