diff options
| author | ne_mene <[email protected]> | 2026-04-09 14:07:36 +0200 |
|---|---|---|
| committer | ne_mene <[email protected]> | 2026-04-09 14:07:36 +0200 |
| commit | 3ee034d0b6533be0e8cb1cb12ff10449641770d1 (patch) | |
| tree | c9e4366f3f63b3e8cc9b36550ab585693750cf03 /src/objs | |
| parent | b4d4e4bd6c25655dd0f7bd5f6b377a74429bf012 (diff) | |
directional camera shake
Diffstat (limited to 'src/objs')
| -rw-r--r-- | src/objs/player.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/objs/player.lua b/src/objs/player.lua index 6d15058..f7806f3 100644 --- a/src/objs/player.lua +++ b/src/objs/player.lua @@ -45,7 +45,7 @@ local function player_normal_state_update(player, state, dt) player.vy = -PLAYER_JUMP_FORCE player.jumps = player.jumps - 1 new_speck_entity(player.x, player.y, "res/speck/test.speck.lua") - player.camera:shake(12, 0.1) + player.camera:shake(12, 0.1, 90) end end if not is_input_pressed("Jump") and player.vy < -100 then |
