diff options
| author | iamcheeseman <[email protected]> | 2026-03-30 17:49:39 -0400 |
|---|---|---|
| committer | iamcheeseman <[email protected]> | 2026-03-30 17:49:39 -0400 |
| commit | 11bf6c1c702664aeb2e1e09168915d2564a0656d (patch) | |
| tree | 50348b7f40e1714fb743a378a692b1ccbf0b46c1 /src | |
| parent | 6afe563f9df391b1e1594dfa5eae52b50c013ada (diff) | |
Fix sprite animation being ran twice
Diffstat (limited to 'src')
| -rw-r--r-- | src/scenes/game.lua | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/scenes/game.lua b/src/scenes/game.lua index 641f386..4a31a99 100644 --- a/src/scenes/game.lua +++ b/src/scenes/game.lua @@ -6,7 +6,6 @@ function start_game_scene() event_bind(scn.on_update, "Player", player_update_sys) event_bind(scn.on_update, "State_Machine", state_update_sys) event_bind(scn.on_update, "Sprite", sprite_anim_sys) - event_bind(scn.on_update, "Sprite", sprite_anim_sys) event_bind(scn.on_update, "Speck_System", speck_update_sys) event_bind(scn.on_update, "Speck_Entity", speck_entity_system) |
